Creative Acts for Curious PeopleCreative Acts for Curious People
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Creative Acts for Curious People

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Sarah Stein Greenberg

Taking action creatively and solving problems is the essence of design. It takes four key factors to improve your design skills: thinking, learning, acting, and feeling. In your personal life and the world around you, you can solve complicated challenges by being curious and open-minded. Find out what conditions are best for learning. “Learn How You Learn” is another technique utilized by the d.school. Take a moment to consider the experiences in your life that helped you gain a new understanding of a subject. This might have happened at school, in a personal or professional environment. List five features describing each moment: who you were with, what you were doing, and what was going on. Take a look at these attributes. Once you've determined how you learn best, think about recreating those conditions.

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What's it about?

Creative Acts for Curious People (2021) presents ideas on design and creativity from the lessons of Stanford's prestigious Hasso Plattner School of Design, which is also called the d.school. Along with essays on the skills and mentality essential for creative action, it includes over 80 functional exercises utilized by professionals from many fields, such as education, nonprofits, and medicine. These exercises are designed to help you resolve issues, whether they are personal or global.

Book summary

Taking action creatively and solving problems is the essence of design. It takes four key factors to improve your design skills: thinking, learning, acting, and feeling. In your personal life and the world around you, you can solve complicated challenges by being curious and open-minded. Find out what conditions are best for learning. “Learn How You Learn” is another technique utilized by the d.school. Take a moment to consider the experiences in your life that helped you gain a new understanding of a subject. This might have happened at school, in a personal or professional environment. List five features describing each moment: who you were with, what you were doing, and what was going on. Take a look at these attributes. Once you've determined how you learn best, think about recreating those conditions.

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In design, perception, observation, action, and reflection are all combined to solve problems.

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Try not to get too hung up trying to solve the problem.

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Analyze the context of your project to comprehend its overall impact.

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Use warm-up exercises to foster trust and relationships among your team members.

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The creative epiphany usually occurs right after a period of productive struggle.

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