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ImaginableImaginable

Imaginable

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Jane McGonigal

In 2010, McGonigal created EVOKE, a simulation game set in 2020, where 20,000 players envisioned their responses to global crises like pandemics, misinformation, and extreme weather. Drawing from expert-predicted future forces, the game mirrored real events of 2020, emphasizing the importance of recognizing signals of change, such as the pizzly bear, to anticipate societal shifts. McGonigal highlights the value of balancing shadow and positive imagination to foster "urgent optimism," a mindset that combines realistic awareness of challenges with confidence in overcoming them. Video games, by promoting resilience and problem-solving, serve as tools for building learned helpfulness and preparing for future scenarios. Exercises like episodic future thinking (EFT) help individuals vividly simulate and emotionally connect with their future selves, fostering empathy and long-term planning. A decade, often seen as a meaningful unit of transformation, allows for time spaciousness, encouraging methodical progress toward goals. Through imaginative exercises, such as envisioning a zero-waste society in 2032, individuals can explore potential futures, adapt behaviors, and prepare for transformative changes with hope and confidence.

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Worum geht es?

In *Imaginable*, McGonigal invites readers to explore the art of future thinking through engaging exercises and real-world examples. Drawing from her expertise in game design and foresight, she examines how we can prepare for and shape the future by imagining potential challenges and opportunities. The book delves into the power of shadow and positive imagination, the science of episodic future thinking, and the transformative impact of urgent optimism. Through thought-provoking scenarios, McGonigal empowers readers to envision a future they want to wake up to—and take actionable steps to make it a reality.

Buchzusammenfassung

Jane McGonigal is a future forecaster, reality game designer, and the director of games research and development at the Institute for the Future. She’s written two New York Times best sellers, Reality Is Broken and SuperBetter, and teaches a course on “How to Think Like a Futurist” at Stanford University. Her TED talks on how gaming can improve lives and solve actual problems have been viewed more than 15 million times.

In 2010, McGonigal created EVOKE, a simulation game set in 2020, where 20,000 players envisioned their responses to global crises like pandemics, misinformation, and extreme weather. Drawing from expert-predicted future forces, the game mirrored real events of 2020, emphasizing the importance of recognizing signals of change, such as the pizzly bear, to anticipate societal shifts. McGonigal highlights the value of balancing shadow and positive imagination to foster "urgent optimism," a mindset that combines realistic awareness of challenges with confidence in overcoming them. Video games, by promoting resilience and problem-solving, serve as tools for building learned helpfulness and preparing for future scenarios. Exercises like episodic future thinking (EFT) help individuals vividly simulate and emotionally connect with their future selves, fostering empathy and long-term planning. A decade, often seen as a meaningful unit of transformation, allows for time spaciousness, encouraging methodical progress toward goals. Through imaginative exercises, such as envisioning a zero-waste society in 2032, individuals can explore potential futures, adapt behaviors, and prepare for transformative changes with hope and confidence.

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Alle Bissen
bite6 Bites

Designing Tomorrow: Unlocking the Power of Future Thinking

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Mastering the Art of Time Spaciousness

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Designing Tomorrow: Harnessing Urgent Optimism

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Bridging the Gap to Your Future Self

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Leveling Up Life Through Gaming Insights

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Living the Future: A World Without Waste

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